The Triathlon of Martial Arts....Karate, Kick-Boxing, Grappling

I. Matches

The quarter and semi finals will consist of the the following: Two (2), two (2) minute rounds Karate. Two (2) two (2) minute rounds with 10 oz. gloves, Kick-Boxing rules (no elbows). Two (2) two (2) minute rounds, 5 oz. gloves with Grappling permitted, NO TIME LIMIT. The Championship match will consist of: Three (3) two (2) minute rounds Karate, three (3) two (2) minute rounds with 10 oz. gloves, Kick-boxing rules (no elbows), three (3) two (2) minute rounds 5 oz. gloves with grappling permitted, NO TIME LIMIT.

II. Fighter Regulations

All fighters must attend the pre-fight meeting, location TBD. The meeting will last approximatley two (2) hours. Fighters will be required to weigh in and recieve a pre-fight medical exam at this time. Explanation of the tournament format, rules and regulations will also take place at this meeting.

III. Kumite/Stand Up Fighting Rules

1. Legal techniques: Fighters will be allowed to punch, kick and knee to the face, head upper Torso (front and side only), leg and arm areas only. No elbows to face or head area. Elbows are allowed to the Body Only.
2. Legal Target Areas: Head, face, upper torso (front and side only), legs (above/below knee).
3. Greco-Roman/Judo throws/single and double leg takedowns are allowed. Any takedown that results in a fighter being physically stunned, will initiate a standing (8) count. If the fighter is unable to rise or unconscious as a rusult of said takedown, the standing fighter will be awarded victory via TKO.
4. Illigal targets: No strikes (hand, foot, elbow, or knee) are allowed to the groin, kidneys, front of neck, entire spinal chord, all joints. No foot stomps are allowed.
5. A Standing 8 Count, will be initiated when a fighter recieves a legal "stunning blow". Herein defined as any legal technique that results fighters unable to adequately protect themselves.
6. A total of Three Standing 8 Counts, in the same round or during the entire fight will result in a TKO.

IV. Karate Rounds

1. Refer to paragraph I, sections 1 through 6.
2. NO punches or hand techniques are allowed to make contact to the facial, head or neck area.
3. NO submission techniques, choking techniques or joint manipulations are allowed.
4. Fighters are required to wear traditional Karate Gi, mouthpiece and groin protection. Hand and wrist taping must be approved by tournament official. Anklets can be worn.


V. Kick-Boxing Rounds

1. Refer to paragraph I, sections 1 through 6.
2. Fighters will wear 10 oz. gloves. Hand techniques to the face are allowed.
3. NO submission techniques, choking techniques or joint manipulations are allowed.
4. Fighters will remove Gi tops. Gi pants or Thai-boxing shorts may be worn.

VI. Grappling Rounds

1. Fighters will wear 5 oz. open finger gloves. Hand techniques to the face are allowed
2. Once a fighters one knee touches the ground, Both Fighters are considered on the ground and the and the following rules now apply:
3. NO STRIKING of any kind is allowed. See "Warnings and Penalties".
4. There is no time limit on the ground, but if there is no activity, the referee will break the fighters and stand both up, and the fight will resume.
5. Legal Techniques are all Major Joint Manipulations: Shoulder, Elbow, Wrist, Knee and Ankle.
6. Rear and side neck chokes and "guillotines" are allowed.
7. Illeagal Techniques: No biting / ear pulling / eye gouging / finger penitration into any and all orfices / fish hooking / hair pulling / licking / minor digit manipulations / one or two handed frontal chokes / skin twisting / spitting is not permitted. Any infraction of the aforementioned will result in an immediate PENALTY.
8. When a legal submission technique is applied, the result will be signaled by the fighter being submitted. The universal: Single hand double tap out, or verbal submission,.."I give...", will be acceptable. If the fighter being submitted is unable to submit either physically or verbally, due to the posistioning of both fighters, type of submission, state of consciousness, or if the referee believes the fighter being submitted will suffer a permanent injury, i.e.., brain damage (choke), broken elbow, wrist, ankle, etc.. the referee may call the fight and declare a winner.

VII. Warnings and Penalties

1. Any fighter who intentionally strikes an opponent in a restricted area, or intentionally uses an illeagal technique, will be immediatly assessed a penalty or disqualified depending on the severity of the blow.
2. Accidental contact to the facial or neck area with a hand technique will result in a warning or penalty depending on the amount of contact. (Karate Rounds Only)
3. Accidental contact to other restricted areas (i.e., the groin, knees, spinal cord, etc. ) will also result in a warning or penalty depending on the amount of contact.
4. Two (2) warnings result in a penalty, which equals a one point deduction.
5. Two (2) penalties result in a disqualification.

VIII. Scoring
All fighters will be scored on a 10 Point Must System

Example:
Fighter A recieves a standing 8 count in round one, Score = 10 - 8.
Fighter A recieves another standing 8 count in round one. Score = 10 - 7
Fighter B wins round one 10 - 7
Fighter A wins round two 10 - 9
Fight Ends. Judges Decision.
Total Score: Fighter B=19. Fighter A=17
Winner: Fighter B


IX. Victory
A fighter can win four (4) different ways:

TECHNICAL KNOCKOUT: Three knockdown rule, referee calls the fight or the corner throws in the towel
KNOCKOUT: Any legal technique which "downs" an opponent for a ten (10) second count results in an automatic win.
SUBMISSION: During rounds with grappling, a fighter may win by executing a technique that causes his opponent to: "verbally submit or tap out"
DECISION: When the match goes the distance, the fighter with the most points wins. In case of a draw during the quarter or semifinals, there will be an extension allowed. During the championship match only, if the 4 judges score a draw, the draw will stand as the final decision and fighters will split the prize money.
All judge and referee decisions are final.


    

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