The
Triathlon of Martial Arts....Karate,
Kick-Boxing, Grappling
I.
Matches
The
quarter and semi finals will consist of the the following:
Two (2), two (2) minute rounds Karate.
Two (2) two (2) minute rounds with 10 oz. gloves, Kick-Boxing
rules (no elbows). Two (2) two (2) minute rounds, 5
oz. gloves with Grappling
permitted, NO
TIME LIMIT. The Championship match will
consist of: Three (3) two (2) minute rounds Karate,
three (3) two (2) minute rounds with 10 oz. gloves,
Kick-boxing rules (no elbows), three (3) two (2) minute
rounds 5 oz. gloves with grappling permitted,
NO TIME LIMIT.
II.
Fighter Regulations
All
fighters must attend the pre-fight meeting, location
TBD. The meeting will last approximatley two (2) hours.
Fighters will be required to weigh in and recieve a
pre-fight medical exam at this time. Explanation of
the tournament format, rules and regulations will also
take place at this meeting.
III.
Kumite/Stand Up Fighting Rules
1.
Legal techniques: Fighters will be allowed to punch,
kick and knee to the face, head upper Torso (front and
side only), leg and arm areas only. No
elbows to face or head area. Elbows
are allowed to the Body
Only.
2. Legal Target Areas: Head, face, upper torso (front
and side only), legs (above/below knee).
3. Greco-Roman/Judo throws/single and double leg takedowns
are allowed. Any takedown that results in a fighter
being physically stunned, will initiate a standing (8)
count. If the fighter is unable to rise or unconscious
as a rusult of said takedown, the standing fighter will
be awarded victory via TKO.
4. Illigal targets: No strikes (hand, foot, elbow, or
knee) are allowed to the groin, kidneys, front of neck,
entire spinal chord, all joints. No foot stomps are
allowed.
5.
A Standing 8 Count, will be initiated
when a fighter recieves a legal "stunning blow".
Herein defined as any legal technique that results fighters
unable to adequately protect themselves.
6. A total of Three
Standing 8 Counts, in the same round
or during the entire fight will result in a TKO.
IV.
Karate Rounds
1.
Refer to paragraph I, sections 1 through 6.
2. NO
punches or hand techniques are allowed to make contact
to the facial, head or neck area.
3. NO
submission techniques, choking techniques or joint manipulations
are allowed.
4. Fighters are required to wear traditional Karate
Gi, mouthpiece and groin protection. Hand and wrist
taping must be approved by tournament official. Anklets
can be worn.
V.
Kick-Boxing Rounds
1.
Refer to paragraph I, sections 1 through 6.
2. Fighters will wear 10 oz. gloves. Hand techniques
to the face are allowed.
3. NO
submission techniques, choking techniques or joint manipulations
are allowed.
4. Fighters will remove Gi tops. Gi pants or Thai-boxing
shorts may be worn.
VI.
Grappling Rounds
1.
Fighters will wear 5 oz. open finger gloves. Hand techniques
to the face are allowed
2. Once a fighters one knee touches the ground, Both
Fighters are considered on the ground
and the and the following rules now apply:
3. NO
STRIKING of any kind is allowed. See
"Warnings and Penalties".
4. There is no time limit on the ground, but
if there is no activity, the referee will break the
fighters and stand both up, and the fight will resume.
5. Legal Techniques are all Major Joint Manipulations:
Shoulder, Elbow, Wrist, Knee and Ankle.
6. Rear and side neck chokes and "guillotines"
are allowed.
7. Illeagal Techniques: No biting / ear pulling / eye
gouging / finger penitration into any and all orfices
/ fish hooking / hair pulling / licking / minor digit
manipulations / one or two handed frontal chokes / skin
twisting / spitting is not permitted. Any infraction
of the aforementioned will result in an immediate PENALTY.
8. When a legal submission technique is applied, the
result will be signaled by the fighter being submitted.
The universal: Single hand double
tap out, or verbal
submission,.."I give...",
will be acceptable. If the fighter being submitted is
unable to submit either physically or verbally, due
to the posistioning of both fighters, type of submission,
state of consciousness, or if the referee believes the
fighter being submitted will suffer a permanent injury,
i.e.., brain damage (choke), broken elbow, wrist, ankle,
etc.. the referee may call the fight and declare a winner.
VII.
Warnings and Penalties
1.
Any fighter who intentionally strikes an opponent in
a restricted area, or intentionally uses an illeagal
technique, will be immediatly assessed a penalty or
disqualified depending on the severity of the blow.
2. Accidental contact to the facial or neck area with
a hand technique will result in a warning or penalty
depending on the amount of contact. (Karate Rounds Only)
3. Accidental contact to other restricted areas (i.e.,
the groin, knees, spinal cord, etc. ) will also result
in a warning or penalty depending on the amount of contact.
4. Two (2) warnings result in a penalty, which
equals
a one point deduction.
5. Two (2) penalties result in a disqualification.
VIII.
Scoring
All
fighters will be scored on a 10 Point Must System
Example:
Fighter A recieves a standing 8 count in round one,
Score = 10 - 8.
Fighter A recieves another standing 8 count in round
one. Score = 10 - 7
Fighter B wins round one 10 - 7
Fighter A wins round two 10 - 9
Fight Ends. Judges Decision.
Total Score: Fighter B=19. Fighter A=17
Winner:
Fighter B
IX.
Victory
A
fighter can win four (4) different ways:
TECHNICAL
KNOCKOUT: Three knockdown rule, referee
calls the fight or the corner throws in the towel
KNOCKOUT:
Any legal technique which "downs" an opponent
for a ten (10) second count results in an automatic
win.
SUBMISSION:
During rounds with grappling, a fighter may win by executing
a technique that causes his opponent to: "verbally
submit or tap out"
DECISION:
When the match goes the distance, the fighter with the
most points wins. In case of a draw during the quarter
or semifinals, there will be an extension allowed. During
the championship match only, if the 4 judges score a
draw, the draw will stand as the final decision and
fighters will split the prize money.
All judge and referee decisions are final.
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